⚡ Quick Overview
~25-35 minutes from Round 1
Dead Wire ammo mod (for fuse boxes)
Round 9+ (orbs require it)
Activate 3 Laptops
Power on the generator first, then find and interact with three laptops around the Terminus map:
Shoot 5 Fuse Boxes (Dead Wire)
Equip the Dead Wire ammo mod from any Arsenal machine. Shoot each fuse box — it should spark when hit correctly. All 5 locations:
- Opposite Pack-a-Punch — Behind the glass window
- Elevator shaft — Left side of Pack-a-Punch
- Above Pack-a-Punch — Look up from the PaP machine
- Juggernog building — Above the generator
- Near Juggernog double doors — Electric box on the wall
Tip: After all 5 fuse boxes spark, grab the EMF Fob that drops. This grants access to the lab area.
Get the Multiphasic Resonator
- Go to the Sea Tower area
- Look for a desk with a light on — the Resonator is a glowing item on it
- Pick it up and carry it to the lab computer (the one surrounded by yellow sticky notes)
- Place the Resonator on the computer — this activates the math puzzle
Solve the Math Puzzle
Find X, Y, Z symbols on sticky notes in the Research Office. Each symbol has a value: 0, 10, 11, 20, 21, or 22.
Formulas:
Don't want to do the math? Use our free Terminus Calculator — select your symbols and get the code in seconds. Saves 5,000 Essence if you enter the wrong code.
Electric Orbs Challenge
Requires Round 9 or later.
- Take the speedboat to Castle Rock Island
- An electric orb spawns — lure zombies into it to kill them
- Killed zombies drop motes of energy — collect 2 motes
- Deposit motes at the collection point
- Repeat on each island (2 rounds total)
- Final orb drops the Ampmunition component
Tip: Train zombies in a circle around the orb. The orb moves slowly — position yourself so zombies run through it. Monkey Bombs help for mote collection.
Craft the Beamsmasher
Go to the lab workbench and interact with it to craft the Beamsmasher (DRI-11). Congratulations — you now have the most powerful weapon on Terminus.
Beamsmasher Stats & Tips
Directed energy beam — high single-target and splash damage
Increases beam width and damage. PaP Tier III recommended for boss fight
Required for destroying tentacle traps and pustules in Patient 13 fight